Today's set has four different legendary units. We'll be playing from the perspective of player 2 - how would you approach this set? Set reading gets much more difficult the more high-impact units you introduce. If the only high impact unit is a single, good absorber, than you can build your strategy around the absorber... Continue Reading →
Alternate Drones
Alternate drones are very difficult units to use if you aren't familiar with them. They introduce a bunch of new possible openings, and you often want to be using them even on turn 1, meaning that it pays to know how to use them properly. There are far too many possible openings with... Continue Reading →
Breachproof part 3: Rock, Paper, Scissors
In parts 1 and 2, I've mentioned that breachproof is mostly used as a counter to something that your opponent does - often a heavy commitment to Chill or big red. In this post, I'll go in-depth on how to use breachproof as a counter, and how to play the "rock paper scissors" (RPS) situations... Continue Reading →
Set Reading Saturday: Lucina Timing
We'll be looking at this set from the perspective of player 1: The first two units to consider are Energy Matrix and Lucina Spinos. Energy Matrix means that you'll have an easier time defending and you'll want to go for a bigger economy - this makes Lucina Spinos a stronger option, since Energy Matrix protects... Continue Reading →
Breachproof part 2: Types of Breachproof
There are a lot of different types of breachproof strategies. In part 1, I talked about some general principles that breachproof strategies have in common: that they don't defend, that they're usually used reactively rather than as a plan from the get-go, and that in order to beat a standard style of play they need... Continue Reading →
Set Reading Saturday: Centurion Plus A Whole Lot Of Red Blue
Here's today's set, which we'll be playing from the perspective of player 2: There's Centurion for absorb, which is the most powerful absorber in the game. There's nothing else in the random set that hard counters it, so we can safely assume we'll be going for a high economy setup that has the tech necessary... Continue Reading →
Set Reading Saturday: Here Be Dragons
We'll be looking at this set from the perspective of player 2. There's a lot going on in this set. For absorb, there's Doomed Wall. Typically you'd expect a medium or medium-high economy (aka, somewhere between 14 to 20 Drones) with Doomed Wall as your absorber, depending on how aggressive the rest of the set... Continue Reading →
Breachproof, part 1: Introduction to Breachproof
Breachproof is a unique strategy that plays completely differently from how I advocated playing in The Standard Style. When playing breachproof, you make your entire side of the playing field as resilient as possible, so that you can safely allow a breach -= hence the term "breachproof". This contrasts with the standard style of play,... Continue Reading →
Set Reading Saturday: Omega Splitter vs Protoplasm vs Arka Sodara
It's another set reading Saturday! Also, I'll be starting a series of posts on breachproof (probably around five posts long) tomorrow. Here's the set, which we'll be playing from the perspective of player 1: There's three different absorbers: Omega Splitter, Protoplasm, and Arka Sodara. My approach with Arka Sodara is to ignore it at first,... Continue Reading →
Set Reading Saturday: Breachproof? Or high economy?
We'll be looking at this set from the perspective of player 2: So, a few things jump out. One is Mobile Animus, not because it's a high impact unit, but because it's one of the new units. It's a red tech fix, but pretty unremarkable besides that. It will mostly be useful with units like... Continue Reading →