We'll be evaluating this set from the perspective of player 2. Take a moment to consider how you'd play the set before reading on: The two absorbers in the random set are Doomed Mech and Xeno Guardian - Xeno Guardian is a stronger absorber than Doomed Mech, so we'll plan on getting that.... Continue Reading →
Set Reading Saturday: A Set With No Absorber
We'll be looking at this set from the perspective of player 1. There's no absorber in the random set, so I'm thinking it will be a low or mid economy set, using Wall as an absorber. (The other option when there's no absorber in the random set is to go for a very low... Continue Reading →
Set Reading Saturday
This is an idea I have for a series where I show a random set of units and then talk about how I'd approach the set, explaining my thought process as best I can. If people like it I can do one every Saturday. Since set reading involves drawing on many different strategic concepts, I... Continue Reading →
Short Term vs Long Term
One of the more interesting types of decision you have to make in Prismata is whether to invest in the long term or the short term. Compare Tarsier and Grimbotch: Tarsier is a long term investment, since it takes a while to build and sticks around for the rest of the game. Grimbotch is a... Continue Reading →
Big Red Units: Amporilla, Vai, Tatsu, Lucina, Shadowfang
Big Red units - units that cost 3-4 Red - are very strong attackers, but require a heavy commitment to Red tech in order to buy them, which leaves you extremely vulnerable on defense. In this post I'll go over what big red is strong against and what it's weak against, as well as... Continue Reading →
Absorber Rankings
Edit: Units are up-to-date as of February 3rd, 2019. It's time to learn more about the different absorbers in the game. In The Standard Style I recommended that you go for the biggest absorber in the set - the idea being, absorb is broken, so you want to get as much absorb as possible.... Continue Reading →
Introduction to Set Reading
We looked at small-picture stuff in Common Openings: exactly what units to buy, in what order. So now it's time to look at big-picture stuff: reading the random set and coming up with a strategy. The random set is the defining feature of Prismata - it forces players to come up with new strategies at... Continue Reading →
Common Openings
Prismata isn't a game where you can use the same opening every time; the random set changes things up too much from match to match. That said, you need to start somewhere, with some good go-to builds that you can lean on. In this post I'm going to go over the most common openings used... Continue Reading →
Chill VI: (Not) Defending Against Fake Threat
This is part 6 of a series on Chill. Parts 1, 2, 3, 4, 5. So, we've covered most of the important parts of Chill. The last thing we're going to cover is fake threat. When you're trying to defend against Chill, a problem you'll have is that you can't trust the breach warning. In... Continue Reading →
Chill V: Defending Against Threat With Vigilance
This is part 5 of a series on Chill. Parts 1, 2, 3, 4, 6. In part IV, we talked about defending against threat, and how the problem with defending Chill fully is that they will just hold their Chill. When they do this, they're using the threat from their Chill to force out a... Continue Reading →